The paper presents theoretical analysis and simulation results of the process of regular surface texture generation by grinding with the wheel shaped in a special way. Simple variant of the method consists in grinding with the wheel having single helical groove. Non-uniform load of abrasive grains located in different zones of the wheel circumference was described. Two models (deterministic and probabilistic) of the wheel active surface were developed, assuming different grain arrangement. Results of two models were compared and differences were explained.